Hurricane MkI/II files.

Contents and description:

PHURRF.3dz - main aircraft model file.
PHURRH.3dz - transparent shadow file.
PHURRM.3dz - medium distance model file.
PHURRP.3dz - propellor spinner and propellor file.
PHURRU.3dz - wingview file.
PHURRV.3dz - cockpit left-hand side file.
PHURRW.3dz - cockpit right-hand side file.
PHURRX.3dz - cockpit instruments file.
PHURRY.3dz - cockpit propellor view file.
PHURRZ.3dz - cockpit gunsight file.

PHURRV.TPC and PHURRVTR.tpc - cockpit textures and transparencies.
PHURRX.TPC - cockpit instrument textures.
PHWING.TPC - hi-res wingview textures.

PHURRTEX.PCX and PHURRTRA.PCX - editable main texture template and transparency file. To edit the texture it is recommended that you save the existing 256-colour palette, convert the .pcx file to 16 million/24-bit colour and add your markings before reconverting to the saved 256-colour palette - this allows greater use of shading, blending etc. which are generally not possible with 256-colour palettes. When you reconvert the palette to 256-colour make sure you choose the "nearest colour match" option if it is available in your graphics programme. 

PHURRV.PCX, PHURRVTR.PCX, PHURRX.PCX and PHWING.PCX - editable cockpit and wingview .pcx files.

HURR.FLT - flight and gun file; the original EAW gun positions were one whole wing panel too far out. These correct the position of the guns and the gun flashes when you fire. The MkIIb and MkIIc files need to be used in conjunction with Charles Gunst's ECA Panel for the correct type and number of guns.  




CREDITS:

3dz: Captain Kurt, GhostBoy, Claudio Wilches and Col. Gibbon

Textures: GhostBoy, Claudio Wilches and Migge.

Special thanks to Alessandro Borges for 3DZ Studio :).